肥羊修罗场_2.5 汉化笔记

网易官方对战平台的肥羊修罗场_2.5b已经将原有的save/load保存加载积分解锁英雄模式调整为开局输入-load识别你的地图等级来解锁相应等级的英雄。如下图:

我当前的平台等级为2
没有输入-load时漆黑之弓是锁定状态(不可选)
输入-load后就可以选择了

一、准备工作

endglobals
     native DzAPI_Map_HasMallItem takes player whichPlayer, string key returns boolean

二、英雄重复购买

function l1lIIII takes nothing returns nothing
call SetPlayerUnitAvailableBJ(GetUnitTypeId(GetSoldUnit()),false,GetEnumPlayer())
endfunction

把上面的false改成true后可以重复购买英雄


三、VIP英雄

function IlllI1I takes nothing returns boolean
if (DzAPI_Map_HasMallItem(GetTriggerPlayer(),"SPECARENA1") == true) then
return true
endif

四、积分系统→等级系统

 set l11I1I=CreateTrigger()
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(0),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(1),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(2),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(3),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(4),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(5),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(6),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(7),"-load ",false)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(8),"-load ",false)
 call TriggerAddCondition(l11I1I,Condition(function l11IlII))
 call TriggerAddAction(l11I1I,function l11l1II)
function l11IlII takes nothing returns boolean
 if(not(SubStringBJ(GetEventPlayerChatString(),1,6)==GetEventPlayerChatStringMatched()))then
 return false
 endif
 if(not(StringLength(GetEventPlayerChatString())>6))then
 return false
 endif
 return true
 endfunction
function l11l1II takes nothing returns nothing
 set ll11l1=SubStringBJ(GetEventPlayerChatString(),7,StringLength(GetEventPlayerChatString()))
 set ll1Il1=Illl1lI(ll11l1)
 if(l11l11I())then
 set lIIIl1[GetConvertedPlayerId(GetTriggerPlayer())]=1
 set lIl111[GetConvertedPlayerId(GetTriggerPlayer())]=ll1I11[2]
 set l1III1[2]=200
 set l1III1[3]=450
 set l1III1[4]=750
 set l1III1[5]=1100
 set l1III1[6]=1450
 set l1III1[7]=2000
 set l1III1[8]=2500
 set l1III1[9]=3150
 set l1III1[10]=3500
 set l1III1[11]=4000
 set l1III1[12]=4700
 set l1III1[13]=5200
 set l1III1[14]=5750
 set l1III1[15]=6200
 set l1III1[16]=6750
 set l1III1[17]=7150
 set l1III1[18]=7700
 set l1III1[19]=8400
 set l1III1[20]=8800
 set l1III1[21]=9400
 set l1III1[22]=10000
 set l1III1[23]=12000
 set l1III1[24]=14000
 set l1III1[25]=18000
 set bj_forLoopAIndex=2
 set bj_forLoopAIndexEnd=25
 loop
 exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
 if(l11IllI())then
 set lIIIl1[GetConvertedPlayerId(GetTriggerPlayer())]=GetForLoopIndexA()
 else
 endif
 set bj_forLoopAIndex=bj_forLoopAIndex+1
 endloop
 set bj_forLoopAIndex=1
 set bj_forLoopAIndexEnd=lIIIl1[GetConvertedPlayerId(GetTriggerPlayer())]
 loop
 exitwhen bj_forLoopAIndex>bj_forLoopAIndexEnd
 call SetPlayerTechResearchedSwap(lIIl11[GetForLoopIndexA()],1,GetTriggerPlayer())
 set bj_forLoopAIndex=bj_forLoopAIndex+1
 endloop
 call DisplayTimedTextToForce(IlI111I(GetTriggerPlayer()),15.00,("你的积分 -"+(I2S((lIIII1[GetConvertedPlayerId(GetTriggerPlayer())]+lIl111[GetConvertedPlayerId(GetTriggerPlayer())]))+(" "+(("等级 - |cffd42424"+(I2S(lIIIl1[GetConvertedPlayerId(GetTriggerPlayer())])+(" |r 下一等级积分 - "+I2S(l1III1[(lIIIl1[GetConvertedPlayerId(GetTriggerPlayer())]+1)])))))))))
 else
 call DisplayTextToForce(IlI111I(GetTriggerPlayer()),"代码加载错误!")
 endif
 endfunction

增加变量和DZapi代码

integer udg_dzdtdj=0

endglobals
native DzAPI_Map_GetMapLevel takes player whichPlayer returns integer

保留原有触发事件

 call TriggerRegisterPlayerChatEvent(l11I1I,Player(0),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(1),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(2),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(3),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(4),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(5),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(6),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(7),"-load",true)
 call TriggerRegisterPlayerChatEvent(l11I1I,Player(8),"-load",true)
 call TriggerAddAction(l11I1I,function l11l1II)

删除对代码长度的判断:

function l11IlII takes nothing returns boolean
 if(not(SubStringBJ(GetEventPlayerChatString(),1,6)==GetEventPlayerChatStringMatched()))then
 return false
 endif
 if(not(StringLength(GetEventPlayerChatString())>6))then
 return false
 endif
 return true
 endfunction 

以下是错误的动作写法:

function l11l1II takes nothing returns nothing
     set udg_dzdtdj=DzAPI_Map_GetMapLevel(GetTriggerPlayer())
     if ( ( udg_dzdtdj == 1 ) ) then
         call DisplayTimedTextToPlayer(GetTriggerPlayer(), 0, 0, 10.00, "|cFFFF3333你的地图等级只有1级,只能选择初始的9个英雄!请尽快提升地图等级吧!|r")
     else
         if ( ( udg_dzdtdj == 2 ) ) then
             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00B', 1)
         else
             if ( ( udg_dzdtdj == 3 ) ) then
                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00D', 1)
             else
                 if ( ( udg_dzdtdj == 4 ) ) then
                     call AddPlayerTechResearched(GetTriggerPlayer(), 'R00E', 1)
                 else
                     if ( ( udg_dzdtdj == 5 ) ) then
                         call AddPlayerTechResearched(GetTriggerPlayer(), 'R00F', 1)
                     else
                         if ( ( udg_dzdtdj == 6 ) ) then
                             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00G', 1)
                         else
                             if ( ( udg_dzdtdj == 7 ) ) then
                                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00H', 1)
                             else
                                 if ( ( udg_dzdtdj == 8 ) ) then
                                     call AddPlayerTechResearched(GetTriggerPlayer(), 'R00I', 1)
                                 else
                                     if ( ( udg_dzdtdj == 9 ) ) then
                                         call AddPlayerTechResearched(GetTriggerPlayer(), 'R00J', 1)
                                     else
                                         if ( ( udg_dzdtdj == 10 ) ) then
                                             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00K', 1)
                                         else
                                             if ( ( udg_dzdtdj == 11 ) ) then
                                                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00L', 1)
                                             else
                                                 if ( ( udg_dzdtdj == 12 ) ) then
                                                     call AddPlayerTechResearched(GetTriggerPlayer(), 'R00M', 1)
                                                 else
                                                     if ( ( udg_dzdtdj == 13 ) ) then
                                                         call AddPlayerTechResearched(GetTriggerPlayer(), 'R00N', 1)
                                                     else
                                                         if ( ( udg_dzdtdj == 14 ) ) then
                                                             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00O', 1)
                                                         else
                                                             if ( ( udg_dzdtdj == 15 ) ) then
                                                                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00P', 1)
                                                             else
                                                                 if ( ( udg_dzdtdj == 16 ) ) then
                                                                     call AddPlayerTechResearched(GetTriggerPlayer(), 'R00Q', 1)
                                                                 else
                                                                     if ( ( udg_dzdtdj == 17 ) ) then
                                                                         call AddPlayerTechResearched(GetTriggerPlayer(), 'R00R', 1)
                                                                     else
                                                                         if ( ( udg_dzdtdj == 18 ) ) then
                                                                             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00S', 1)
                                                                         else
                                                                             if ( ( udg_dzdtdj == 19 ) ) then
                                                                                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00T', 1)
                                                                             else
                                                                                 if ( ( udg_dzdtdj == 20 ) ) then
                                                                                     call AddPlayerTechResearched(GetTriggerPlayer(), 'R00U', 1)
                                                                                 else
                                                                                     if ( ( udg_dzdtdj == 21 ) ) then
                                                                                         call AddPlayerTechResearched(GetTriggerPlayer(), 'R00A', 1)
                                                                                     else
                                                                                         if ( ( udg_dzdtdj == 22 ) ) then
                                                                                             call AddPlayerTechResearched(GetTriggerPlayer(), 'R00V', 1)
                                                                                         else
                                                                                             if ( ( udg_dzdtdj == 23 ) ) then
                                                                                                 call AddPlayerTechResearched(GetTriggerPlayer(), 'R00W', 1)
                                                                                             else
                                                                                             endif
                                                                                         endif
                                                                                     endif
                                                                                 endif
                                                                             endif
                                                                         endif
                                                                     endif
                                                                 endif
                                                             endif
                                                         endif
                                                     endif
                                                 endif
                                             endif
                                         endif
                                     endif
                                 endif
                             endif
                         endif
                     endif
                 endif
             endif
         endif
     endif
 endfunction

上面的动作写法忽略了源代码中的一段循环,这段循环是给玩家设置N个科技。这样玩家才可以选择等级以下的英雄。所以,我们来尝试正确的写法!

先对地图等级做判断,如果地图等级=1,则直接显示游戏文本。否则用变量捕捉地图等级,再使用循环整数A进行循环,当循环整数A小于地图等级时,执行一次玩家科技动作。全部循环结束后,显示游戏提示文本。
function l11l1II takes nothing returns nothing
   if ((DzAPI_Map_GetMapLevel(GetTriggerPlayer()) == 1)) then
        call DisplayTimedTextToPlayer( GetTriggerPlayer(), 0, 0, 30, "|cffd42424地图等级1级,解锁英雄失败!|r" )
    else
        set udg_dzdtdj = DzAPI_Map_GetMapLevel(GetTriggerPlayer())
        set bj_forLoopAIndex = 2
        set bj_forLoopAIndexEnd = udg_dzdtdj
        loop
            exitwhen bj_forLoopAIndex > bj_forLoopAIndexEnd
            call SetPlayerTechResearchedSwap(lIIl11[GetForLoopIndexA()], 1, GetTriggerPlayer() )
            set bj_forLoopAIndex = bj_forLoopAIndex + 1
        endloop
        call DisplayTimedTextToPlayer( GetTriggerPlayer(), 0, 0, 30, "|cffd42424解锁英雄成功!|r" )
    endif
endfunction

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