转自:https://www.hiveworkshop.com/threads/mws-hardcore-x4-12-3.202529/

经测试只支持重制版。

x4.04 >> x4.05
Patch 1.30 compatibility.

x4.05 >> x4.06
Drag-selection is disabled.
Side effects:
- Control groups won't work anymore, ESC could be used to select your hero now.
- Some unimportant units like lanterns are unselectable now.
- It looks like items have armor and are invulnarable, but its only visual thing.
- Hero is selected when clicked on empty space.
Free camera in replays.
Victims won't detach from maniac's hook anymore.
Units won't get random move orders after attacks, inventory swaps, etc.
New unique rare item - Strange Amulet.
Minor armor increase for maniac.
New ghost ability - Wind Whisper. (in progress)
ESC now selects player's unit.
Camera won't get stuck in rotation anymore.
Rage won't cause errors on patch 1.30 anymore.
Scoreboard is displayed propetly on 1.30.

x4.06 >> x4.07
New dynamic lighting system (work in progress);
Landscape: More shallow water, new passages, more shortcuts, fences now have gaps and numerous other minor changes;
MWS Local Files are now properly detected in new version of WC3;
Starting locations and item locations slightly altered;
Replay mode: Darkness is disabled, camera effects are disabled;
Ending screen: Table is now properly displayed in 1280x960 resolution;
Ending screen: Real player name is also shown now;
Rope: Weight is increased from 2 kg to 5 kg;
Hacksaw: Damage to trees increased from 5 to 10;
Maniac: Normal chainsaw mode: Movement speed factor is decreased from 80% to 75%;
Maniac: Continuous chainsaw mode: Movement speed factor is increased from 40% to 65%;
Maniac: Continuous chainsaw mode: Stamina drain speed is decreased;
Maniac: Continuous chainsaw mode: Chance of chainsaw failure is decreased;
Ghost: Mana regeneration is increased from 0.05 to 0.15;
Ghost: Absorb: Cutoff distance is increased from 200 to 500, mana drain per second is decreased from 2.5 to 1.2, cooldown is increased from 20 to 30 seconds;
Ghost: Wind Whisper: Converted text is now more readable, spaces are preserved;
Many other minor changes.

x4.07 >> x4.07.1
Fixed gamebreaking bug with replay mode detection in x4.07.

x4.07.1 >> x4.07.2
Game is darker now in comparison to x4.07.1;
Landscape: new area to the west, other minor changes;
Starting locations and item locations slightly altered;
Selection distance for units decreased from 500 to 400, for items decreased to 200 and now is checked on mouse button press;
Barricade: Facing angle is always set correctly now;
Wind Whisper: Doesn't work on maniac anymore;
Maniac: Inventory size decreased from 6 to 4 slots;
Maniac: New personal item;
Net Trap: Durability increased from 20 to 50;
More items spawn now, less dependent of the number of players;
More weapons spawn now, but good weapon should still be rare;
Escape items now spawn later, depending on the number of players;
Bulletproof Vest: Defense increased from 5 to 10;
Weight: Randomized body weight is now more likely to be shifted towards the lower values;
Weight: Minimal body weight value decreased from 65 kg to 60 kg.

x4.07.2 >> x4.07.3
Maniac: Fixed the bug, due to which movement speed factor was not being applied when chainsaw is turned off;
Maniac: All incoming non-critical damage is blocked depending on the angle of attack (50% defense in front, gradually to 0% defense from behind), also this is multiplicative with basic armor;
Maniac: Rage: All incoming damage is calculated as if it's coming from the front;
Maniac: Rage: Movement speed factor increased from usual 65% to 110%;
Maniac: Rage: Stamina recovery boost now applied for the whole duration of the rage;
Weapons: Hacksaw spawn rate decreased;
Weapons: Item durability increased from 50 to 100 for almost every type of weapon;
Weapons: Crowbar and wrehch are indestructible now;
Items: Ampoule and Epinephrine now can be used while being scared;
Replay Mode: Dark fog is disabled now;
Minor code optimizations.

x4.07.3 >> x4.08
AI: If victim is a bot and it's computer difficulty is "Insane", then they will be extremely aggressive;
Maniac: Damage blocking from the front is decreased from 50% to 35%, but during Rage it is still 50% from any angle;
Maniac: Rage: Fixed the bug, due to which Rage cooldown was reset on the activation of the ability itself;
Maniac: Rage: Cooldown time is decreased from 70 to 60 seconds (but is counted from the moment of ability activation);
Maniac: Rage: Movement speed factor is now dependent on the number of victims nearby on the moment of ability activation;
Maniac: Rage: Chance of activation is now more dependent on the current health;
Maniac: Chainsaw: Now you can try to start the chainsaw more often, but you need more attempts;
Replay Mode: All chat messages from the players are displayed on the screen, health bars are visible, object selection is enabled;
Replay Mode: Music is played from Maniac's perspective (Local Files are used if possible);
Replay Mode: Description added (F9);
Replay Mode: Many other minor changes;
Weapons: Shovel: Damage is decreased by 10;
Weapons: Rake: Damage is decreased by 8;
Weapons: Sickle: Damage is decreased by 6;
Landscape: Small changes on the north-east;
Minor code optimizations.

x4.08 >> x4.09
Local Files are updated to version 1.03;
Performance optimizations, special effects and models are properly preloaded before the game starts;
New endings added, old endings are slightly reworked;
New places for item spawning;
Keys spawn chance is slightly increased;
Ending screen: Now the table shows more detailed results for players;
Maniac: Chainsaw: Chance to enable increases upon receiving damage and also depends on the current health;
Maniac: Chainsaw: Chance to enable is decreasing slower now;
Maniac: Rage: Damage bonus is decreased from 53% to 13%, attack speed bonus is increased from 5% to 7% (multiplicative with the bonus from chainsaw continuous mode);
Maniac: Rage: Auto-attack is enabled for the whole duration;
Jump: Minimal stamina required is decreased from 25 to 15;
Jump: Shallow water is now correctly checked and when falling into water it is more difficult to take damage;
Jump: New sound and special effect when jumping into water from a height;
AI: Insane bots: Using the jump more frequently, evade the attacks, sometimes will break the barricades;
AI: Insane bots: The chance of spawning with a good weapon is decreased;
Fixed the bug, due to which items were spawning in unreachable places sometimes;
Fixed the bug, due to which there were burning sounds near damaged barricades;
Fixed the sounds, which were not played in newer versions of the game;
Lowered the volume for the heartbeat sound and the Sixth Sense activation sound;
Default ambient music is now different for victim, murderer, ghost and maniac;
Painkillers: Now less effective when used with high level of the current health;
Replay Mode: Wind Whisper: Now it should show who is sending the message to whom;
Many other minor changes.

x4.09 >> x4.09.1
Fixed the bug, due to which wrong music was playing in some endings;
Ending screen: Added new result for players who died in fire;
Chat system: Several small unimportant changes.

x4.09.1 >> x4.09.2
Fixed the bug, due to which ambient music for victim and maniac wasn't playing with Local Files enabled;
Fixed the bug, due to which player who left the game was recognized as killed by red player;
Ending screen: Added new results for players who left the game.

x4.09.2 >> x4.09.3
Fixed the bug, due to which weapon was unequipping incorrectly if victim was in a net;
Fixed the bug, due to which it was impossible to select yourself after exiting the boat.

x4.09.3 >> x4.10
Local Files are temporary disabled;
Mouse selection system is modified for compatibility with game version 1.31;
Added the drawn map, which now each player has and is updated dynamically during the game;
Some roads and passages will now be randomly blocked by bars;
Important objects (blocked passages, boat, gallows, etc.) are marked on the drawn map after the player has discovered them;
Starting locations for the maniac are completely redone, added a few starting locations for the victims. Now the victims will not appear too close to the maniac;
Maniac: Critical damage taken is now partially blocked;
Trees: Before starting the game, trees are now more likely to be removed or created large;
Chat system: Now when screaming all the letters appear capitalized;
Replay Mode: Changed the texture of health and stamina indicators;
New colors for players;
New interface sounds;
Many other minor changes.

x4.10 >> x4.10.1
Roadblocks: Some roadblocks are moved to avoid creation of long dead ends;
Drawn Map: Detection range of drawn objects increased from 400 to 500.

x4.10.1 >> x4.10.2
Added Chinese language (work in progress);
Disabled selection system (WC 1.31 broke it);
Darkness settings are slightly changed.

x4.10.2 >> x4.11
New game mode: "Day";
Setup: Players can choose game difficulty (individually);
Setup: Players can vote for the game mode: "Night" or "Day";
Setup: Players can enable hints;
Difficulty: Roadblocks amount now depends on game difficulty (globally);
Difficulty: Affects darkness and fog density (individually);
Difficulty: Maniac: Sixth Sense: After the vision, the trails show paths to victims on "Easy" and "Normal" difficulty levels;
Difficulty: Maniac: Inventory free slots number is increased on "Easy" (5 slots) and "Normal" (4 slots) difficulty levels;
Difficulty: Maniac: Critical attack chance while inflicting and receiving damage is now reduced on "Easy" and "Normal" difficulty levels;
Stamina: All formulas are completely changed (*work in progress);
Stamina: The less current stamina is, the faster it restores while resting;
Sprint: Now automatically turns off while standing still;
Epinephrine: Lasts longer, but restores stamina slower;
At the beginning of the game, the camera is placed much closer until the player starts moving;
Fixed the bug, due to which the Wind Whisper ability was showing message to the wrong player;
Many other minor changes.

x4.11 >> x4.11.1
Fixed the bug, due to which the visibility fog was applied incorrectly in x4.11;
Fixed the bug, due to which the language was applied incorrectly on ending screen.

x4.12
New custom interface;
New helpful hints;
New ambient music;
New background sounds;
Maniac: Hook: Caught victim now can turn around, but still can't do anything;
Maniac: Hook: Caught victim can get unhooked during each pull, like before;
Maniac: Hook: The pulling doesn't deal damage, but detaching the hook hurts much more instead;
Maniac: Sixth Sense: New visual effects;
Chat system: Maniac can't speak properly anymore;
Chat system: Whisper: The players will be able to see the radius of the area where they can be heard;
AI: Many minor improvements;
AI: Maniac will behave differently, depending on the computer difficulty level;
Fractures: Jump and Sprint abilities are disabled with broken leg;
Fractures: Barricade and Repair abilities are disabled with broken arm;
Fractures: Healing the corresponding fractures will enable some of disabled abilities;
Items: Rope: Now it takes significantly more time to attach the rope;
Items: Watch: Now it shows the time in 12-hour format;
Other: Barricades are now easier to build in narrow places;
Other: Corpses are now harder to dismember;
Replay mode: Fog effect is applied during day-time;
Replay mode: Pressing spacebar will instantly move the camera to the Maniac position;
Replay mode: Sixth Sense: New visual effects that show what the Maniac sees at the moment;
Replay mode: Notifications on important events, like when someone died, escaped, etc.;
(?) Fixed the bug, due to which the player could get stuck permanently when jumping over the net trap;
Many other minor changes.

x4.12.1
Adjustments for Reforged 1.32.

x4.12.2
Removed the default Reforged loading screen;
UI adjustments;
Net Trap: Does not get triggered by Maniac on difficulty settings lesser than Hard;
Various code optimizations;
Other minor changes.

x4.12.3
UI: Now clicking on other people will also show their general health status;
Maniac: Sixth Sense: It is now more likely that the nearest target will be shown;
Fixed the bug, due to which the trails were not visible after using Sixth Sense;
Fixed the bug, due to which the Net Trap could be triggered immediately after placement;
Fixed the bug, due to which the fire was causing micro-stuns;
Other minor changes.